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Thread: Gameserver

  1. #1

    Question Gameserver

    Is it possible to run a gameserver like Call of Duty on the wl500gP with the Oleg firmware?
    i've found a program to host a gameserver on a linux system. I never worked with linux and untill now I don't understand linux. but can somebody tell me if it is possible? here is the readme file:

    Call Of Duty(tm)
    Linux Multiplayer Server Code
    Version 1.5
    Readme
    Last update: 2004-12-10
    =============================

    !! IMPORTANT !!
    Call of Duty(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer
    Support. Please do not call with any questions related to this free beta
    product. There are other channels to aid you listed at the bottom of this
    document.


    ===============================================

    TABLE OF CONTENTS

    1. Introduction
    2. Installation From Scratch
    3. Upgrading an existing COD Linux Server
    4. Support Channels
    5. FreeBSD Note

    ===============================================


    1. Introduction

    This document explains how to install the Call of Duty(tm) Linux server
    version 1.5. Installation from scratch and upgrading an existing installation
    are both covered.

    Usage is very similar to Call of Duty(tm) and Return to Castle
    Wolfenstein(tm)... many of the console commands, command lines, and cvars
    are identical.

    MOD USERS: PLEASE READ...
    It is recommended that any user modifications that have been
    installed to the Call of Duty(tm) directory be removed before
    installing this package. These modifications are not supported
    by Activision(r) and may not be compatible with some of the new
    features that are included.

    IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...
    (This is a frequent-enough problem to merit discussion in the introduction.)

    If you are reading this, it's probably because you tried to start your Linux
    server and saw this message:

    ./cod_lnxded: error while loading shared libraries: libstdc++.so.5:
    cannot open shared object file: No such file or directory

    COD is a C++ program built with gcc 3.2.3, which means it needs a
    system library specific to gcc 3.2. Older Linux systems won't have
    this installed, and we're starting to see newer Linux distributions that
    don't have this either, since they are supplying an incompatible
    gcc 3.4 version. The good news is that you can drop the needed library
    into your system without breaking anything else.

    Here is the library you need, if your Linux distribution doesn't supply it:
    http://icculus.org/updates/cod/gcc3-libs.tar.bz2

    You want to unpack that somewhere that the dynamic linker will see it
    (if you are sure it won't overwrite any files, you can even use /lib).

    The brave can put it in the same directory as the game and run the server
    like this:
    LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./cod_lnxded

    Now the server will start.


    2. Installation From Scratch

    There are two server packages...a "small" and "large" version. The size
    difference is because small version requires a program named xdelta.
    The xdelta program is shipped with many Linux distros, and can be found
    here: http://freshmeat.net/projects/xdelta/

    The large version doesn't need xdelta.

    - Get the retail Call of Duty(tm) discs.
    - Copy the contents of Disc One's "Setup/Data" directory to wherever you
    installed the Call of Duty(tm) Linux server. There should be a
    "localization.txt" file in the root of this directory, and a "main"
    subdirectory).
    - Copy the contents of Disc Two's "Setup/Data" directory to your server
    (should be just a "main" directory...add it to the contents of the
    previous disc's "main").
    - Alternately, you may install on Windows(r) and copy the installed game to
    your Linux system, but many will opt to skip this step since the data
    files are uncompressed and easily accessible on the discs. Final
    installation size is around 1.2 gigabytes.
    - Unpack this archive in the root of the newly-copied tree, so
    "cod_lnxded" is in the same directory as "localization.txt" and
    "game.mp.i386.so" is in the "main" directory, etc. This may overwrite some
    files; this is normal.
    - (If you have the "large" package, skip this step.) If you have the "small"
    package, you now need to patch some files. The command line looks something
    like:
    cd /where/i/copied/callofduty
    xdelta patch pak0.pk3.xdelta main/pak0.pk3 tmp.bin
    mv tmp.bin main/pak0.pk3
    ...if this doesn't work, you should get the "large" package and
    unpack it like you did the small package, and it'll give you the same
    results. Either way, it's now safe to delete the pak0.pk3.xdelta file.
    - Now, run the server:
    cd /where/i/copied/callofduty
    ./cod_lnxded

    - When you see "Started tty console (use +set ttycon 0 to disable)", the
    server has started, but you need to start a map before the server will
    accept connections. At this point, type:

    map mp_chateau

    ("mp_chateau" being a given map's name).

    - Now you should see your server in the in-game browser. You will now want to
    customize your server, but that is beyond the scope of this document.


    3. Upgrading an existing COD Linux server

    This assumes you have a functioning COD server. You should be able to upgrade
    from any previous version directly to 1.5.

    If you aren't sure of your server's state, or want to be safe, you should
    start with section 2 of this document ("INSTALLATION"), above, and ignore
    this section.

    There are two patch packages...a "small" and "large" version. The size
    difference is because small version requires a program named xdelta.
    The xdelta program is shipped with many Linux distros, and can be found
    here: http://freshmeat.net/projects/xdelta/

    The large version doesn't need xdelta.

    - Shutdown your existing COD server if it is currently running.
    - Make a backup of your existing COD server's directory, just in case.
    - Remove any mods you've installed. Incompatible mods left in an upgraded
    server are among the most frequent bug reports!
    - Unpack this archive in the root of the newly-copied tree, so
    "cod_lnxded" is in the same directory as "localization.txt" and
    "game.mp.i386.so" is in the "main" directory. It may overwrite files; this
    is normal.
    - (If you have the "large" package, skip this step.) If you have the "small"
    package, and haven't done so in previous patches, you now need to patch
    pak0.pk3. This only needs to be done once! If you've done it for a previous
    patch, attempting to do so again will fail!
    The command line looks something like:
    cd /where/i/copied/callofduty
    xdelta patch pak0.pk3.xdelta main/pak0.pk3 tmp.bin
    mv tmp.bin main/pak0.pk3
    ...if this doesn't work, you should get the "large" package and
    unpack it like you did the small package, and it'll give you the same
    results. Either way, it's now safe to delete the .xdelta file.
    - Now the server can be restarted, and should function as before, except
    with the new patch fixes and features. You should experiment with readding
    your mods one by one to see if any are incompatible with the new patch.


    4. Support Channels

    There are a LOT of knobs to tweak to customize and automate your server,
    but it is beyond the scope of this documentation. Please refer to the
    admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
    Arena(tm), Return to Castle Wolfenstein(tm), etc) for specifics.

    There is a mailing list for discussion and support of Call of Duty(tm) and
    Call of Duty(tm): United Offensive(tm) Linux servers. Hundreds of experienced
    server admins and even some of the game's developers monitor this list, and
    are eager to help with politely asked questions. Send a blank email to
    cod-subscribe@icculus.org to get on the list, and list archives can be seen
    at:

    http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38

    Bug reports should NOT be sent to the list. We have a web-based
    bugtracking system for this. If you don't report bugs there, we don't
    promise to even be aware of them, let alone fix them! You can find the bug
    tracker here:

    https://bugzilla.icculus.org/


    5. FreeBSD users

    This server is known to work on FreeBSD with the Linux binary compatibility
    layer. If it doesn't, we consider it a bug and appreciate the report since we
    won't necessarily be testing on FreeBSD ourselves. Please note, that as of
    version 1.2, the server requires that you use the linux_base-8 package for
    binary compatibility (it has a C++ runtime library we now need that previous
    linux_base packages don't supply...alternately, see notes about libstdc++ in
    this document's introduction if you can't or won't update linux_base).

    // end of README

  2. #2
    no!

    Are u really serious about this?

    Have a look at a Gamehoster and look how fast the hosting Servers are..
    Or have a look of the recommended Hardware for hosting a $whatever server
    Now have a look of the specifications of your router.

    It has nothing to do with your Internet connection (thats the second part)
    ...
    understand?

  3. #3
    I haven't thaugt about that yet... that is kinda' true

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